"Hey why is this called a Sonic blog if you aren't gonna talk about Sonic!" Shut up, free speech.
So because I was bored and for some reason topical events are SO amazing here's something inspired by Egoraptors, "gloriouis" Ocarina of Time video.
I too tend to hate open world games with linear progression. Sly 2, 3, &4; Infamous games, and the Arkaham games, are all examples of this like Ocarina of Time. I owned Ocarina of Time on my N64 at one point, but got stuck at Death Mountain and never played it again. I did finally go back and beat it a few years ago, but only with the help of my friend Tom. If he didn't help me I probably would have needed to look a lot of stuff up. With Kingdom Hearts 1 being a sort of exception which I will explain, games should either have closed, confined, linear worlds with either linear or non-linear progression, or open worlds with non-linear, and NEVER open worlds with linear progression.
Okay so first up, the games I mentioned (You could probably place the Jack and Daxter games and Ratchet and Clank along with the rest too, but I haven't played any of them much so I don't remember). Sly 1 was fine. Like you said it was basically Super Mario 64 except with linear levels; Great, fun, fantastic! But then we get to Sly 2 and it's an "Open World with a...very...specific...things...to...do.... " That's not the only problem though.
The hub areas in Sly 2 and onward, are big, dark and everything in the environment blends together. Big: Needing to figure out a specific thing to do can become an overwhelming chore when the area you can run around in is huge. Dark: doesn't help me find and differeniate specific details in the environment now does it. Everything looks the same: Everything intuitely looks similar unless you really scrutinize it. Basically the only way you know where to go is if you follow the stupid arrows or the stupid map! How is it exploring and how is it fun if I need arrows and/or a map (*cough* Dream Derp Derpence. I'm looking at you Tron Legacy World!)?! So, it's hard to figure out what to do and where to go, but that's not the end of your problems, now you have to put up with the annoying tasks they give you.
I have three perfect examples of beyond tedious and frustrating tasks that you have to do in this list of "open world" games. First, is basically the first mission after the intro in both Sly 2 and 3. In these missions you must slowly follow around an NPC who slowly walks around and take pictures of him while he does stuff! In Sly 4 the first mission is almost exactly the same except you at least aren't following some slow NPC. I get that it's supposed to be a stealth challenge, but who cares? From a gameplay perspective is it fun to slowly and tediously walk around and take pictures with an awkwardly controlled camera? Sorry, I didn't know I was playing boring tourist the video game. Good grief. My second example is Infamous 2.
In it, you must accompany this stupid helpless NPC girl (not that that's why she's stupid) to the place where you need to be, and if you get too far away from her you have ten seconds to get back or else you have to start over from the beginning. What The Fruitcake!!!! What kind of bull crap is that?!! You have all this amazing climbs and ways to get around, that are so much fun to use and explore with, and you're telling me I have to slowly follow this stupid NPC around?!!! It's like having having a super fast and amazing dirt bike with nothing around you but miles of jumps and open land to ride around in, but just as you are about to leave your mom stops you and says, "Now, hold on a second young man. Take your little, 4 year old, sister, Suzy with you." Now Batman.
Arkahm City has many of the same problems as my previous examples: Darkness, big open area, need map or arrows, tons of fun to explore and climb stuff, but you need to go to a specific spot and way to trigger a specific event. I'm interested in a story centered around batman and I'm interested in an open world, but it's like blending pizza into a smoothie. The two on their own are great and fine, but put them together and you get someone horribly nasty. That analogy sumes up all the problems with open-world-specific-task games, but there is a way you can have booth your shake and pizza, and eat it too.
Kingdom Hearts is an Open World game with linear progression and the need to trigger specific events in specific places to progress. As we've discussed, normally this is a problem, but the good old designers at Square soft thought ahead and got into the players mind. First, they segmented the worlds into rooms and areas, a brillant and necessart idea. Added up and it' just as big as the open areas in the others games, BUT not we
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